This is a bit late but here is the results of some experiments in After Effects. For these clips I have five seconds to comunicate my word (fold). The actual word must be used, with no sounds and limited colours. I'm having more fun than I thought I would learning the program, its not exactly easy but I like the logical way it works. The potential of what is possible to create in this program is actually far greater than I thought at first.
So then, here are some testers I have put up on youtube.com
None of these I consider finished, a couple I will work on to improve, but others I will look again at the concept and re think. Its interesting that getting the timing right can take just as long as getting the movements right on some of these. I did attempt to plan a timeline but I found that timings I thought would work were far from the reality of the pace I needed. I have found it far better to just experiment live in the program to get timings of movements looking good.
Saturday, 19 December 2009
Friday, 18 December 2009
Fold storyboards
These are the rough workings out I used to help plan my 'fold' animations. They actually arnt that detailed because I mainly used these to clarify things in my own head. As soon as I knew how the animation would work I was eager to go into after effects to make them. With only 5 seconds to use I wanted one fluid movement to illustrate fold rather than try to squeeze too much in. I think this approach paid off and even if looking back at this rough work doesn't show much, they were an important part of the process and functioned for my needs.
Thursday, 17 December 2009
Wednesday, 16 December 2009
Fold, Cold, Tap
Three words from the randomizer I had to communicate quickly to kick off the new module. I cant quite remember but I think we had an hour over lunch to do these, not much longer i'm sure. They arnt spectacular but defiantly blog-worthy.
'Fold' using sugar paper and pritt stick, possibly veering away from 'fold' towards 'crumple' but I quite like this one.
'Tap', I did this one first and had the concept clear in my head but then spent too long searching for suitable images. I'm still not sure if its worked, some people see the word 'Tap' in this and some dont, maybe thats ok but it does somehow look a bit pretentious. Yes he is a real tap dancer by the way, google images told me so.
Saturday, 5 December 2009
Finished work
It's about time I put some finished work on this blog, so first up is my print booklet. This is a 16 page pdf that is best downloaded and viewed in acrobat viewer so you can view page spreads and not just individual pages. Since I submitted this I have noticed the glaring typos and spelling errors, oops.
Next is my 'What is good project PDF' this is a summery of the developmental work for this brief, this was submitted together with finished design boards.
Final Rocket Fuel drink product mock-up photos,
Next is my 'What is good project PDF' this is a summery of the developmental work for this brief, this was submitted together with finished design boards.
Final Rocket Fuel drink product mock-up photos,
Tuesday, 24 November 2009
OUGD201 Module Self-Evaluation
In completing your summative evaluation you should focus on the following areas:
1. your ability to select develop and evaluate a range of appropriate source material gathered through a breadth of appropriate research methods
I feel my research for this module has been successful, both on the 'what is good' brief and for the print booklet. I have mostly use secondary research methods in the module, largely books to learn about print processes and the internet to learn all about space travel and space food. For my graphical responses I used both these methods to learn about 1950's style graphics, especially the typefaces and colours used in this decade. I mostly used primary research to gather opinion from my peers on appropriate design direction.
processes and technologies.
I have learnt a lot about the technicalities of print during the course of the module. I now understand the differences between digital, lithograph, flexo, etc, printing and have an understanding of how to prepare a document ready to go to a printer. Learning about spot colours and the various special finishes available in commercial print was very interesting and is sure to inform my design decisions from now onwards.
I feel I have built on my design development skills and I have refined a way of working that can bring me creative solutions in a more systematic way. I have been using design sheets for visual idea generation and mostly Adobe Illustrator for working up and finalizing these ideas. I am also much happier using indesign to create page layouts. I used this exclusively for my 16 page print book.
4. the documentation, organisation and presentation of your work for this module.
5. the success of your final products in relation to the briefs.For this module we submitted a pdf of highlights from our development rather than all the design sheets for the first time. I was dubious about how this would work, but in reality I was pleased to be able to highlight important moments in my project and have an overall 'neater' record of my working, I feel this has been very successful. I was less happy with my design boards I submitted, while they contained the information I wanted, the design, and particular the execution needed more care and I was disappointed to realize I had run out of time to improve these. My print booklet was more successful. We only had to submit a few double page spreads for this but as I had designed it to be a fairly small format I wanted to print and make it. I think this was worth the extra effort, although the print quality isn't great because it is only a laser printed due to practicality. My final space drink product design worked quite well but actually making and photographing this proved to be unexpectedly difficult. I had to photograph it twice because the silver packaging on a white background was confusing the auto exposure on my camera and compensating for this in photoshop resulted in noise and problems with colour shift. If I was doing this again I would plan for a lot more time for product mockup and photography.
1) Not get ill. Unfortunately I wasn't really very well for quite an extended time during this module and work was left to mount up, causing a rush in the last two weeks when I felt good, the outcomes did suffer.
2) Balance projects better. I think I could have spent more time with the 16 page book, this got sidelined too often while I was working on the 'what is good' brief.
3) Experiment more. I have learnt a lot of print techniques but not really 'played' with them enough, yet.
4) Do things right the first time. Not something I usually have a problem with, but in this module I had to re-do the final product photography and also some page layouts and other design work I had completely messed up and only realized on reflection. More speed less haste.
5) Get my Illustrator skills up to scratch. I am still having far too many "how can I do this" moments which is slowing down my working. I plan to find a book or some internet tutorials to help brush up my skills.
Sunday, 8 November 2009
What is good: All about space food
At the moment my ideas are focused around using space food as my product to design packaging for to answer this brief. To understand what exactly I am designing for I have done more research to learn all about food in space. I will outline what I have found in this blog post.
'Being an astronaut is Good' was the starting point for this brief, but I have found quite a few reasons why space food itself could be considered 'good' even if consumed on earth;
Also see packaging brochure.pdf and this nice tongue in cheek history of space food well worth a read
'Being an astronaut is Good' was the starting point for this brief, but I have found quite a few reasons why space food itself could be considered 'good' even if consumed on earth;
- It is highly nutritious, certainly a space snack would be better for you than a typical chocolate bar.
- All food must have proven long shelf life (one year minimum for ISS food)
- The packaging is light-weight and designed to minimize waste, essential in space, ethical on earth.
- All packaging is tested to be non toxic, even in extreme conditions, including the glues and inks etc.
Also see packaging brochure.pdf and this nice tongue in cheek history of space food well worth a read
NASA space food
Capri-Sun, this packaging is modified slightly and used by NASA for their own drinks.
Sunday, 1 November 2009
What is good: Space clothing
I have discussed space food in my last posting, clothing is my other main focus of research at the moment. I have found that apart from space suits used for space-walking, the actual clothing astronauts wear day to day on a typical mission is actually quite low-tech. I found full details of the kit Russian cosmonauts use click here , the American equipment is similar. This is good news as I could easily market a t-shirt that could genuinely be used in space. If I decided to use clothing as a product, then I think the way it would be packaged will have the biggest impact on creating interest and making it appear exiting and space age.
So.. I have looked at creative tee-shirt packaging, there actually is a lot of stuff out there,
So.. I have looked at creative tee-shirt packaging, there actually is a lot of stuff out there,
Packaged as meat from Butchrd Apparel
Packaged as a sandwich from The T-shirt Deli
Packaged as explosive by that nice bloke who gave a talk in our college
Of course none of these are remotely space-age but thats down to me to get thinking about!
What is good: ideas and research
Well this project is taking shape now, at least in my own head but I haven't shared much so far on my blogs, so this will be an update posting.
My initial idea that 'being an astronaut is good' caused me some problems when it came to answering 'Why?' There were lots of ways I could take this, but the way I wanted to investigate was that space travel is good because it shows us an optimistic future and expands the horizons for humanity. I have researched the enthusiasm the public in general had for the apollo program in the 1950's and 60's. There seems less interest now in human space travel, but actually it could be a dawning of a new age in human space travel with the advent of space tourism, this time Anyone can go into space (if they have enough money) not just state selected astronauts. So this brings me to the direction for me project: Products that a space tourism company could sell to supplement and create interest in trips into space.
So far I have looked at space food, and space clothing as two obvious directions for products that can be sold for use on earth as well as in space, I think there should also be some sort of promotion attached to these so people could collect tokens, or enter draws for a trip to space with every purchase.
So first up, space food research. I have found plenty of references to actual space food that was marketed to the public in the 60's and 70's. Most notable, the American drink 'Tang' has long traded off links to NASA: details on wikipedia Even more interesting is the story of 'Space Food Sticks'. These were a energy bar type snack developed for use by astronauts. They were also sold to the public and were popular for a while before disappearing from shelves in the late 70's. Interestingly, these have recently been successfully relaunched by a new company and can now be bought online. See history pages at http://spacefoodsticks.com/
Its great to see a product that trades on enthusiasm for human space travel is out there being sold. Redesigning a food product like this to bring it up to date and branding it to a space tourism company is one idea I am developing.
My initial idea that 'being an astronaut is good' caused me some problems when it came to answering 'Why?' There were lots of ways I could take this, but the way I wanted to investigate was that space travel is good because it shows us an optimistic future and expands the horizons for humanity. I have researched the enthusiasm the public in general had for the apollo program in the 1950's and 60's. There seems less interest now in human space travel, but actually it could be a dawning of a new age in human space travel with the advent of space tourism, this time Anyone can go into space (if they have enough money) not just state selected astronauts. So this brings me to the direction for me project: Products that a space tourism company could sell to supplement and create interest in trips into space.
So far I have looked at space food, and space clothing as two obvious directions for products that can be sold for use on earth as well as in space, I think there should also be some sort of promotion attached to these so people could collect tokens, or enter draws for a trip to space with every purchase.
So first up, space food research. I have found plenty of references to actual space food that was marketed to the public in the 60's and 70's. Most notable, the American drink 'Tang' has long traded off links to NASA: details on wikipedia Even more interesting is the story of 'Space Food Sticks'. These were a energy bar type snack developed for use by astronauts. They were also sold to the public and were popular for a while before disappearing from shelves in the late 70's. Interestingly, these have recently been successfully relaunched by a new company and can now be bought online. See history pages at http://spacefoodsticks.com/
Its great to see a product that trades on enthusiasm for human space travel is out there being sold. Redesigning a food product like this to bring it up to date and branding it to a space tourism company is one idea I am developing.
Original space food sticks advert c.1970
Thursday, 29 October 2009
DuoTone
I think of all the print process workshops I have had as part of this module, the session on duotone was my favorite. I think this was because it is partly a creative process in image manipulation as well as a way to print images using just two inks. We were shown how to create a true duotone image in photoshop out of a full colour picture. First it has to be converted into grayscale, then you can switch the mode to duotone (or tritone) and select colours and adjust how these colours interact using the duotone curves, all fun stuff.
This is the full colour image I started with, a rather lovely Ferrari 250 GT california spider (aka the ferris bueller model)
Duo tone using blue and green.
Blue and Red duotone, lots of curves adjustments in this one to keep the hightlighs white.
TriTone, yellow red and blue to give retro feel.
This is the full colour image I started with, a rather lovely Ferrari 250 GT california spider (aka the ferris bueller model)
Duo tone using blue and green.
Blue and Red duotone, lots of curves adjustments in this one to keep the hightlighs white.
TriTone, yellow red and blue to give retro feel.
Sunday, 18 October 2009
Being an astronaut is good
Well, I chose this for my 'What is Good' research brief because I remembered how exiting and interesting space travel seemed when I was a kid. I thought it would be interesting to define and research exactly what is 'good' about this subject.
This is the Powerpoint presentation I delivered during the studio session. All images are found from the internet. Many of the vintage graphics are from: http://dreamsofspace.nfshost.com/ A great collection of space artwork relating to children's books, take a look.
[I have hosted this on http://www.slideshare.net I havent used this site before, please leave me feedback on how well this works]
During the course of my research I found it was the vintage graphics and the general feeling of optimism and hope for the space program in the 50's and 60's the most interesting. Even when I was a kid in the mid 80's I remember far more enthusiasm for the space program than we have today. I am slightly confused by the reasons for this lack of enthusiasm we have for space exploration we have today and I wonder if the focus of my project should be to highlight the good of space exploration and try to recapture lost excitement.
Here is some of the visual research I found,
This is the Powerpoint presentation I delivered during the studio session. All images are found from the internet. Many of the vintage graphics are from: http://dreamsofspace.nfshost.com/ A great collection of space artwork relating to children's books, take a look.
[I have hosted this on http://www.slideshare.net I havent used this site before, please leave me feedback on how well this works]
During the course of my research I found it was the vintage graphics and the general feeling of optimism and hope for the space program in the 50's and 60's the most interesting. Even when I was a kid in the mid 80's I remember far more enthusiasm for the space program than we have today. I am slightly confused by the reasons for this lack of enthusiasm we have for space exploration we have today and I wonder if the focus of my project should be to highlight the good of space exploration and try to recapture lost excitement.
Here is some of the visual research I found,
Sunday, 4 October 2009
Summer Postcards Brief
These are the results from my postcard brief, and my first real work of year 2. This was a quick brief to experiment with using, and understanding different commercial colour print processes.
This is a two colour logo. the 'black' is actually very dark purple ink that is also used as a tone to make the lighter purple colour. The original image was a pub stained-glass window that I traced and edited in illustrartor to create a vector graphic. I really like the lettering I can see this making a really interesting font if I designed all the letters in the same style, I might try to re-visit this sometime. Printed here on cream colour textured paper stock.
This is a full colour CMYK image, I am least happy with this one, but i wanted an image that would show a fill spectrum of colour that could only be printed full colour. This is an edit of a photograph of the view from my kitchen window, cheezy.
This one is a three colour image (plus tints). This is taken from a design on a graffiti wall near my house, again traced and edited in illustrator, This moved further from the origional image during development, the texture on the letters is the paperstock, I chose this to add a bit of 'grittyness'.
One colour pictogram, this I spent the longest developing, as making these look simple and easy takes time! I think it does the job quite well as it was recognised for what it is by everyone I spoke to and can be compressed quite small and still be usable. I chose a red stock for this but it worked equaly well on white paper.
This is a two colour logo. the 'black' is actually very dark purple ink that is also used as a tone to make the lighter purple colour. The original image was a pub stained-glass window that I traced and edited in illustrartor to create a vector graphic. I really like the lettering I can see this making a really interesting font if I designed all the letters in the same style, I might try to re-visit this sometime. Printed here on cream colour textured paper stock.
This is a full colour CMYK image, I am least happy with this one, but i wanted an image that would show a fill spectrum of colour that could only be printed full colour. This is an edit of a photograph of the view from my kitchen window, cheezy.
This one is a three colour image (plus tints). This is taken from a design on a graffiti wall near my house, again traced and edited in illustrator, This moved further from the origional image during development, the texture on the letters is the paperstock, I chose this to add a bit of 'grittyness'.
One colour pictogram, this I spent the longest developing, as making these look simple and easy takes time! I think it does the job quite well as it was recognised for what it is by everyone I spoke to and can be compressed quite small and still be usable. I chose a red stock for this but it worked equaly well on white paper.
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